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- <th colspan="3" align="center" id="chaptername">9. Light Effects filters</th>
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- <h3 class="title"><a id="plug-in-sparkle"></a>9.5. Sparkle</h3>
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- <a id="id3482471" class="indexterm"></a>
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- <h4 class="title"><a id="id3482492"></a>Overview</h4>
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- <p>
- This filter is found in
- <span class="guimenuitem">Image>Filters/Light Effects/Sparkle</span>.
- </p>
- <p>
- This filter adds sparkles to your image. It uses the lightest points according to a threshold
- you have determined. It is difficult to foresee where sparkles will appear. But you can put
- white points on your image where you want sparkles to be.
- </p>
- </div>
- <div class="simplesect" lang="en" xml:lang="en">
- <div class="titlepage">
- <div>
- <div>
- <h4 class="title"><a id="id3482521"></a>Parameter Settings</h4>
- </div>
- </div>
- </div>
- <p>
- Sliders and input boxes allow you to set values.
- </p>
- <div class="variablelist">
- <dl>
- <dt>
- <span class="term">Luminosity Threshold</span>
- </dt>
- <dd>
- <p>
- The higher the threshold, the more areas are concerned by sparkling (0.0-0.1).
- </p>
- </dd>
- <dt>
- <span class="term">Flare Intensity</span>
- </dt>
- <dd>
- <p>
- When this value increases, the central spot and rays widen (0.0-1.0).
- </p>
- </dd>
- <dt>
- <span class="term">Spike Length</span>
- </dt>
- <dd>
- <p>
- This is ray length (1-100). When you reduce it, small spikes decrease first.
- </p>
- </dd>
- <dt>
- <span class="term">Spike Points</span>
- </dt>
- <dd>
- <p>
- Number of starting points for spikes (0-16). It's the number of big spikes. There is the same
- number of small spikes. When number is odd, small spikes are opposite the big ones. When number
- is even, big spikes are opposite another big spike.
- </p>
- </dd>
- <dt>
- <span class="term">Spike Angle</span>
- </dt>
- <dd>
- <p>
- This is angle of first big spike with horizontal (-1 +360). -1 determines this value at random.
- If a spot has several pixels within required threshold, each of them will generate a sparkle.
- If angle is positive, they will all be superimposed. With -1, each sparkle will have a random
- rotation resulting in numerous thin spikes.
- </p>
- </dd>
- <dt>
- <span class="term">Spike Density</span>
- </dt>
- <dd>
- <p>
- This option determines the number of sparkles on your image. It indicates the percentage
- (0.0-1.0) of all possible sparkles that will be preserved.
- </p>
- </dd>
- <dt>
- <span class="term">Opacity</span>
- </dt>
- <dd>
- <p>
- When you decrease Opacity (0.0-1.0), sparkles become more transparent and the layer beneath
- becomes visible. If there is no other layer, sparkle saturation decreases.
- </p>
- </dd>
- <dt>
- <span class="term">Random Hue</span>
- </dt>
- <dd>
- <p>
- This option should change sparkle hue at random... (0.0-1.0)
- </p>
- </dd>
- <dt>
- <span class="term">Random Saturation</span>
- </dt>
- <dd>
- <p>
- This option should change sparkle saturation at random... (0.0-1.0)
- </p>
- </dd>
- <dt>
- <span class="term">Preserve Luminosity</span>
- </dt>
- <dd>
- <p>
- Gives to all central pixels the luminosity of the brightest pixel, resulting in increasing
- the whole sparkle luminosity.
- </p>
- </dd>
- <dt>
- <span class="term">Inverse</span>
- </dt>
- <dd>
- <p>
- Instead of selecting brightest pixels in image, Sparkle will select the darkest ones, resulting
- in dark sparkles.
- </p>
- </dd>
- <dt>
- <span class="term">Add Border</span>
- </dt>
- <dd>
- <p>
- Instead of creating sparkles on brightest pixels, this option creates an image border made up of
- numerous sparkles.
- </p>
- </dd>
- <dt>
- <span class="term">Colors</span>
- </dt>
- <dd>
- <p>
- You can change there the color of central pixels. This color will be added in Screen mode
- (Multiply if Inverse is checked).
- </p>
- </dd>
- </dl>
- </div>
- </div>
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